Physics Tuner

Explanation

This small utility lets you modify and save some general physics engine parameters in real time.

 

g_GeneralForceMultiplier

This value is a global physics adjusting variable.
If it is not explicitely writen in below descriptions, this will affect (multiply) every  force multiplier.

g_PlungerForceMultiplier

Imported plungers force value multiplier.

g_AutoPlungerForceMultiplier

Imported auto-plungers force value multiplier.

g_FlipperForceMultiplier

Imported flippers force value multiplier.

g_FlipperSpeedTargetMultiplier

Imported flipper target speed value multiplier (deprecated)

g_VerticalKickerForceMultiplier

Imported vertical type  kickers force value multiplier.

g_OrientedKickerForceMultiplier

Imported oriented type kickers force value multiplier.

g_EMKICKERKIckerForceMultiplier

Imported EMkickers force value multiplier.

g_BumperKickForceMultiplier

Imported bumpers force value multiplier.

g_SlingshotForceMultiplier

Imported  slingshots force value multiplier.

g_SpinDiskForceMultiplier

Imported  spindisks force value multiplier.

g_NudgeForceMultiplierX

Nudge force value multiplier (X direction)

g_NudgeForceMultiplierY

Nudge force value multiplier (Y direction)

g_DebugShotForceMultiplier

Debug shot force value multiplier.

g_CoilMagnetForceMultiplier

Imported coil-magnets force value multiplier.

g_BallDiameter

Set ball's diameter.

g_AirBall

Enable to test an "airball"  feature in development (ball lifted up on some rebounds)

g_BALLDRAG

The drag of the ball.
g_BallDrag can be used to slow down the ball. The higher the drag the more the ball slows down.

g_BALLANGULARDRAG

The angular drag of the ball.
g_BallAngularDrag can be used to slow down the rotation of the ball. The higher the drag the more ball's rotation slows down.

g_BALLMASS

Set the ball's mass.

g_GRAVITY

Set the overall simulation gravity.

g_BOUNCETRESHOLD

Set the overall bouncing treshold.

g_MINPENETRATION

The minimum contact penetration value in order to apply a penalty force (default 0.05). Must be positive.

g_TIMESCALE

The scale at wich the time is passing.

g_TIMESTEP

Interval that dictates when physics calculations are performed.

g_MAXTIMESTEP

Interval that caps the worst case scenario when frame-rate is low. Physics calculations will not be performed for longer time than specified.