Hi. This is a demo of a system I coded to debug quickly a table in our pinball simulation (using Unity). In this scene I set up a cheating block (invisble) avoiding ball to fall in the drain to have the time to show you how it works: Right click on the playfield, drag and release to launch the ball (or a new one if none on the playfield). The drag gives you the direction and the length gives the shot power.
You can also save the current shot and assigning a shortcut, ideal to reproduce quickly specific sequences, to test a rom for example. Hope you like... (and the first step of the new glass shader ;) .. quite messed up with divx though).
21 December 2014
Unit3D Pinball - Some new options and metallica pro gameplay
11 May 2014
Unit3D Pinball WIP: Bram Stocker's Dracula - Mist Magnet Test