Behaviours
BxSwVirtualBall Class Reference

Public Member Functions

void advance (float elapsed)
 
void advanceEdge (float elapsed)
 
void advanceNode (float elapsed)
 

Public Attributes

BxSwEdge m_edge
 current edge the ball is in (null if not on an edge)
 
float m_pos
 current distance over m_edge
 
BxSwNode m_node
 current node the ball is on (null if not on a node)
 
float m_waited
 current waited time on node
 
GameObject m_linked =null
 linked ball object (if not destroyed...)
 

Member Function Documentation

void BxSwVirtualBall.advanceEdge ( float  elapsed)

virtual advance

Collision?

Out?

Rolled over last switch?

Rolled over switch?

void BxSwVirtualBall.advanceNode ( float  elapsed)

virtual advance


The documentation for this class was generated from the following file: