BxSwVirtualBall Class Reference

Public Member Functions

void advance (float elapsed)
void advanceEdge (float elapsed)
void advanceNode (float elapsed)

Public Attributes

BxSwEdge m_edge
 current edge the ball is in (null if not on an edge)
float m_pos
 current distance over m_edge
BxSwNode m_node
 current node the ball is on (null if not on a node)
float m_waited
 current waited time on node
GameObject m_linked =null
 linked ball object (if not destroyed...)

Member Function Documentation

void BxSwVirtualBall.advanceEdge ( float  elapsed)

virtual advance



Rolled over last switch?

Rolled over switch?

void BxSwVirtualBall.advanceNode ( float  elapsed)

virtual advance

The documentation for this class was generated from the following file: