Behaviours
BxBasicFlip Class Reference

Inherits BxSolenoid.

Public Member Functions

override void Start ()
 Use this for initialization.
 
override void SetState (bool b)
 Activate or deactivate the object.
 
- Public Member Functions inherited from BxSolenoid
override void Start ()
 Use this for initialization.
 
override void SetState (bool b)
 Activate or deactivate the object.
 
- Public Member Functions inherited from BxActivable
void TurnOn ()
 Activate the object.
 
void TurnOff ()
 Dectivate the object.
 
virtual BxActivable Invert (bool b=true)
 
virtual void OverrideState (bool b)
 
bool GetState ()
 
virtual void SetStateCB (int slot, bool b)
 
virtual void SetValue (int v)
 
virtual void SetValueCB (int slot, int v)
 
void SetActivated (bool b)
 
bool IsBlinking ()
 Start Blinking process.
 
void StartBlinking ()
 Start Blinking process.
 
void StopBlinking ()
 Stop Blinking process.
 
virtual void BehaviourStateCB (BxActivable a, bool b)
 
virtual void AddBehaviourStateCallBack (BxTableManager.BehaviourStateCallBack dest)
 
virtual void RemoveBehaviourStateCallBack (BxTableManager.BehaviourStateCallBack dest)
 
virtual BxActivable LinkTo (BxActivable dest)
 

Public Attributes

FP_Flipper fpImport
 FP Import script.
 
Transform m_flip
 Child object containing the hinge joint.
 
int m_type =0
 type (0= Left / 1=Right) => TOD import from FP script
 
float m_strength = 5.0f
 Flip strength => TOD0 import from FP script.
 
bool m_complexForceComputation = true
 Complex force model?
 
Function m_ft_func =null
 Force/Time up function.
 
Function m_ftd_func =null
 Force/Time down function.
 
Function m_fd_func =null
 Force/Displacement (or stroke) function.
 
- Public Attributes inherited from BxSolenoid
bool m_disableSound =false
 current state of the Object
 
AudioClip m_soundOn
 Sound played when solenoid is toggled on.
 
AudioClip m_soundOff
 Sound played when solenoid is toggled on.
 
AudioSource m_audioOn
 Behaviour audio source (on)
 
AudioSource m_audioOff
 Behaviour audio source (off)
 
bool m_soundActivationOnSwapOnly =true
 falg to tell if the sound is played on on the state changing au always...
 
- Public Attributes inherited from BxActivable
bool m_overrideMode =false
 overriding mode
 
string m_blinkPattern = "10"
 Blink Pattern.
 
int m_blinkInterval = 60
 Blink interval (ms)
 
int m_flashForMs = -1
 Blink duration (<0 means infinite)
 
bool m_flashForMsEndState = false
 State to set after flash for ms is finished.
 

Additional Inherited Members

- Protected Attributes inherited from BxActivable
bool m_state =false
 current state of the Object
 
int m_value =8
 object's "value"
 
bool m_CBactivated =true
 activation flag
 
bool m_savedState =true
 state before desactivation
 
int m_savedValue =8
 value before desactivation
 
bool m_invertBehaviour = false
 behaviour inversion (true is false and false is true)
 
- Protected Attributes inherited from BxBehaviour
ImporterParams m_ip = null
 
- Properties inherited from BxBehaviour
ImporterParams Params [get]
 

The documentation for this class was generated from the following file: